Hi, I'm Andreia, a driven 3D artist with a passion for creating detailed, immersive environments. I specialize in creating stylized and optimized assets for real-time projects using 3Ds Max, Substance Painter, and Unreal Engine.
Hi, I'm Andreia, a driven 3D artist with a passion for creating detailed, immersive environments. I specialize in creating stylized and optimized assets for real-time projects using 3Ds Max, Substance Painter, and Unreal Engine.
Humber College, Toronto, ON
• Modelled, textured, and visually unified levels, maximizing asset reuse for both style consistency
and production efficiency.
• Set atmosphere and gameplay cues using targeted lighting to highlight progression and direct
player focus.
• Communicated regularly with cross-disciplinary teams to implement feedback and adapt assets and environments to evolving gameplay requirements.
Humber College, Toronto, ON
• Modelled and textured props using concept art and period references to achieve authentic, cohesive assets for the film.
• Shaped the film’s atmosphere by designing believable lighting schemes that supported story beats and scene transitions.
• Worked closely with artists and directors, ensuring assets and environments meshed seamlessly.
Technical
• Asset optimization for performance and visual fidelityÂ
• UV mapping and texturing for production pipelinesÂ
• Smooth Integration of assets into game engines and workflowsÂ
• Adapting models from concepts and references Â
• Visual storytelling through lighting and scene compositionÂ
Intangible
• Resolving challenges through inventive, creative approachesÂ
• Adaptability to feedback and shifting priorities Â
• Effective communication in collaborative situationsÂ
• Proactively troubleshooting setbacks to meet deadlinesÂ
• Organized workflow for smooth and efficient asset trackingÂ