A driven 3D artist with a passion for creating detailed, immersive environments. I specialize in creating stylized and optimized assets for real-time projects using 3Ds Max, Substance Painter, and Unreal Engine.
A driven 3D artist with a passion for creating detailed, immersive environments. I specialize in creating stylized and optimized assets for real-time projects using 3Ds Max, Substance Painter, and Unreal Engine.
Technical
• Asset optimization for performance and visual fidelity
• UV mapping and texturing for production pipelines
• Smooth Integration of assets into game engines and workflows
• Adapting models from concepts and references
• Visual storytelling through lighting and scene composition
Intangible
• Resolving challenges through inventive, creative approaches
• Adaptability to feedback and shifting priorities
• Effective communication in collaborative situations
• Proactively troubleshooting setbacks to meet deadlines
• Organized workflow for smooth and efficient asset tracking