Software 3Ds Max, photoshop, UE5
Date Dec 2025
Software 3Ds Max, photoshop, UE5
Date Dec 2025
My first real-time project in Unreal Engine, created as part of a class assignment, and later used as the final level in a second year game project, "LightLock." I was inspired by coastal European towns with small windy roads and colourful buildings.
All textures in this level were hand painted in photoshop. I made many of my textures tileable so that these materials could be reused for multiple assets throughout the level. Using vertex paint, I could blend between the materials to get more variation and break up repetition.