Software 3Ds Max, ZBrush, Substance Painter, UE5
Date March 2026
Software 3Ds Max, ZBrush, Substance Painter, UE5
Date March 2026
A gardening scene inspired by the warmer months. With this project, I wanted to focus on creating PBR materials and believable lighting in a real-time environment.
I modelled the props in 3Ds Max and textured in Substance Painter. For organic shaped objects like the gloves, I sculpted a high poly version in ZBrush and baked it to the low poly model. The final scene was assembled in Unreal Engine.
All assets were textured in Substance Painter, utilizing smart masks to create wear and variation.
The material uses a basecolour map, roughness, metalness, and ambient occlusion packed map (RMA), and a normal map.
Reference Images