Software 3Ds Max, ZBrush, Substance Painter, UE5
Date March 2026
Software 3Ds Max, ZBrush, Substance Painter, UE5
Date March 2026
A gardening scene inspired by the warmer months. With this project, I wanted to focus on creating believable lighting in a real-time environment.
I modelled the props in 3Ds Max and textured in Substance Painter. For organic shaped objects like the gloves, I sculpted a high poly version in ZBrush and baked it to the low poly model. The final scene was assembled in Unreal Engine.