Software 3Ds Max, Maya, ZBrush, Substance Designer, Substance Painter, Unreal Engine
Date 2026
Software 3Ds Max, Maya, ZBrush, Substance Designer, Substance Painter, Unreal Engine
Date 2026
Collaboration with
Natalie Mota - 3D Generalist Artist
Logan Bacchus - Character Rigging
Ralph Robes - Game Programmer
Kevin Chen - Music Composer
A current personal game project. Grimble is a cozy, peaceful explorative world where players can explore and interact with the island's wacky inhabitants known as Grimblys.
As a 3D Generalist on this project, I worked on completing the artistic aspects of the game, including animation, modelling, texturing, 2D designs, and technical art.
I created a modular build kit with a few wall, roof, window, and door variations pieces that snap together to create the structures around the map.
To add more variation to the buildings, we created material instances using the same textures with a colour overlay as well as vertex paint layers and decals for more details.
Tree trunks were modelled in ZBrush and then baked to the low poly mesh. The leaf material is based on Pontus Karlsson's Quadmesh to Billboards shader, creating their fluffy stylized look.