Software 3Ds Max, ZBrush, Photoshop, Substance Painter, Unreal Engine
Date 2026
Software 3Ds Max, ZBrush, Photoshop, Substance Painter, Unreal Engine
Date 2026
With this project, I wanted to try using trims sheets and tolerable textures to help reduce the amount of unique textures in the scene. I used a plain wood and trim sheet for all the wooden furniture. The floors, ceilings, and walls all use tiling textures.