Software 3Ds Max, ZBrush, Photoshop, Substance Painter, Unreal Engine
Date January 2026
Software 3Ds Max, ZBrush, Photoshop, Substance Painter, Unreal Engine
Date January 2026
With this project, I wanted to try using trimsheets and tileable textures to help reduce the amount of unique textures in the scene. I used a plain wood and trim sheet for all the wooden furniture. The floors, ceilings, and walls all use tiling textures.
Book Splines and RGB Masks
To help speed up the process of placing assets, I created a spline BP to array books along the shelves while also adding size variation to a couple of areas.
To add more dimension to the wooden furniture sharing the same wood trim material, I used RGB masks and a second UV channel to add ambient occulsion and edge details.